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Thread Statistics | Show CCP posts - 28 post(s) |

Xer Jin
Clann Fian Transmission Lost
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Posted - 2012.10.29 09:09:00 -
[1] - Quote
Dear CCP
i present
EPIC COOL STORY TIME ! with Xer Jin so i was like derping around on dualality and Estella Stargirl was all like " hey is shott a stargate and got concorded in hs and didnt get a warning msg "so iwas all like dd you supress the warning and she was all like nu'uh and i was all like ORLY! and she said RLY!! ind i was like SRSLY! and she said uh'hu so i took the jclone express back to hs and then i shot a gate .......and didnt gec a warning msg.... so was all like pew pewing the gate and then guess what happend next ... i got OMGCONCORDOKENDEDWTF!!1! 
so i ask you ... is everything working as intended? is this a known issue
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Xer Jin
Clann Fian Transmission Lost
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Posted - 2012.10.30 10:01:00 -
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Gizznitt Malikite wrote:How does/will the MJD interact with bubbles?
I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...
MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...
Do you stop at the bubble or traverse through it?
P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations..
you could always just try it like i did and find out that no form of iterdicton can stop a mjd |

Xer Jin
Clann Fian Transmission Lost
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Posted - 2012.10.30 11:12:00 -
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ok so after doing some testing with the MJD i have som thoughts id like to share about it. curently no forms of interdiction stop it and thats not right but what should stop it a scram yes i think so why well scrams stop a a mwd form working right i would think that the MJD is its bigger brother should a disrupter stop it no i dont think so for the same resons above. bubbles? nope infinapoints yes mostlikely if ccp does plan to make disruptors stop the mjd then it needs to have its spool uptimer removed or severly turned down every one is talking about this being great for blaster ships to get in close but what about snipers getting away it needs to be blanced and provide the option to either close in or get away just my thoughts |

Xer Jin
Clann Fian Transmission Lost
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Posted - 2012.11.02 16:05:00 -
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CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-Št affect MJD as things stand (nor will disruptors ofc).
i like this idea i feel it keeps it mostly fair i still think 12 seconds for the ramp up is heavy (maybe we could get a skill to lower this ) |

Xer Jin
Clann Fian Transmission Lost
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Posted - 2012.11.02 16:10:00 -
[5] - Quote
Bienator II wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-Št affect MJD as things stand (nor will disruptors ofc). first concern is that this will make it far to easy to run with a BS. 1) align to a safespot 2) activate MJD 3) warp right after you jump i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased)
you dont need to align but you have 12 seconds to wait before you can actually jump. if a scraming frig cant get on the bs in 12 seconds that pilot is doing it wrong and needs to l2p |
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